Move your entire world
The world ark carries no guns, only your economy. It abandons your planet the moment it launches, flies for hours, and rebuilds everything at another star. There is no recall, and if it was your only world you are homeless until it lands.
Market and auctions
Prices follow supply and demand instead of a fixed table. Goods and payment both travel as real freight, so a deal takes time.
Worlds end
An exhausted planet can be broken apart for its debris. Once a system has been stripped bare its star goes out, and much later it lights up again as something new.
Expeditions and artifacts
Send fleets into the empty space between stars. What they bring back is rare, carries its own story, and is traded in the auction house.
Seasons that end
A season runs for four months. Then the map closes, a completely new universe is rolled for the next one, and you carry your empire over to the permanent server. Your final standing is kept.
Five ways to be first
Total, economy, research, fleet and conquest are ranked separately, and alliances have boards of their own. Everything freezes once a day, so a rank means something and you can see who moved overnight.
Something already lives there
Hostile lifeforms hold worlds across twenty four levels of strength, and the further out you go the worse they get. Their fleet is scaled to the hoard they are sitting on, so the richest world is always the best defended.
A server that talks
One global channel for everyone, one for your alliance, and direct messages. React with ten emoji, share a find straight out of your inbox, and watch what the rest of the server is up to while you play.